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Chapter 4: Tuning Your OpenGL Application


Tuning your software makes it use hardware capabilities more effectively. Writing high-performance code is usually more complex than just following a set of rules. Most often, it involves making trade-offs between special functionality, quality, and performance for a particular application. Consider the following issues when tuning your OpenGL applications:


About Pipeline Tuning
Tuning the Geometry Subsystem
Tuning the Raster Subsystem
Tuning the Imaging Pipeline
Drawing Pixels Fast
Tuning Animation
Taking Timing Measurements
Performance Hints for Silicon Graphics' Implementation of OpenGL on Windows

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