Next | Prev | Top | Contents | Index
Chapter 4: Tuning Your OpenGL Application
Tuning your software makes it use hardware capabilities more effectively. Writing high-performance code is usually more complex than just following a set of rules. Most often, it involves making trade-offs between special functionality, quality, and performance for a particular application. Consider the following issues when tuning your OpenGL applications:
- About Pipeline Tuning
-
- Tuning the Geometry Subsystem
-
- Tuning the Raster Subsystem
-
- Tuning the Imaging Pipeline
-
- Drawing Pixels Fast
-
- Tuning Animation
-
- Taking Timing Measurements
-
- Performance Hints for Silicon Graphics' Implementation of OpenGL on Windows
-
Next | Prev | Top | Contents | Index